I’m going to follow this up with another post for homebrew devs about what this means for me, fling, wut and so on, but I figured this should stand on its own. So yeah, this is a post about me and devkitPro.
Heya! It’s about time for another blog post, since I sure do write them super frequently. I’m tossing up commiting to monthy or, uh, fortmonthy updates like my mate Alex did for a while; mostly for the random small projects I churn through (there’s a broken 3DS sitting on my desk) and to talk about things like this. As you may know, I’ve been cowriting a port of SDL to the wiiu with rw, which is what this post is about! Specifically, one of the many trials of audio.
Update 2019-02-28: devkitPro has shown interest in taking fling’s packages under their wing. Work is ongoing to get stuff neatly transferred over, watch this space!
Hey all! I know I haven’t blogged anything in ages - sorry about that. It’s definitely something I still want to do - it can be nice to do something a bit more long-form ouside the usual 280/500 character limits. It’s just been kinda crazy lately - something we’re gonna talk about a little more in this post - and finding time to sit down and write something gets difficult. In any case, here we are now! I wanted to talk a little about the recent developments in the Wii U scene, where I am personally, and just ramble for a bit. Fair warning: this post is fairly pointless - think of it as an update, perhaps?
I’ve had a lot of people asking me how I first got started with programming, and how I got to where I am today. It’s not a particularly wild ride (maybe I can make this sound better?) but hopefully this story of snakes, chat programs and Minecraft gives you some insight into my background.