Heya! It’s about time for another blog post, since I sure do write them super frequently. I’m tossing up commiting to monthy or, uh, fortmonthy updates like my mate Alex did for a while; mostly for the random small projects I churn through (there’s a broken 3DS sitting on my desk) and to talk about things like this. As you may know, I’ve been cowriting a port of SDL to the wiiu with rw, which is what this post is about! Specifically, one of the many trials of audio.
Update 2019-02-28: devkitPro has shown interest in taking fling’s packages under their wing. Work is ongoing to get stuff neatly transferred over, watch this space!
Hey all! I know I haven’t blogged anything in ages - sorry about that. It’s definitely something I still want to do - it can be nice to do something a bit more long-form ouside the usual 280/500 character limits. It’s just been kinda crazy lately - something we’re gonna talk about a little more in this post - and finding time to sit down and write something gets difficult. In any case, here we are now! I wanted to talk a little about the recent developments in the Wii U scene, where I am personally, and just ramble for a bit. Fair warning: this post is fairly pointless - think of it as an update, perhaps?
I’ve had a lot of people asking me how I first got started with programming, and how I got to where I am today. It’s not a particularly wild ride (maybe I can make this sound better?) but hopefully this story of snakes, chat programs and Minecraft gives you some insight into my background.
So, let’s talk about weebhax. The rather unexpected juggernaut of 5.5.2 dealt a harsh blow from Nintendo, patching out browserhax and leaving many users without an entrypoint. The hunt was on! We’ll pick up the story at the genesis of what I’m working on: the discovery that, inside the Crunchyroll application, several files are downloaded over an insecure connection which we can intercept and replace with our own, arbitrary content.