Over the past little while I’ve helped sysadmin a small Ghidra server for the 4TU staff team. After Fedora changed their crypto policies in version 33, the TLS certificate broke and my connections started failing. One of the things I’ve noticed is a lack of documentation for the Ghidra server, so I figured I may as well write down how I ended up making it work for our system.
I’m going to follow this up with another post for homebrew devs about what this means for me, fling, wut and so on, but I figured this should stand on its own. So yeah, this is a post about me and devkitPro.
Heya! It’s about time for another blog post, since I sure do write them super frequently. I’m tossing up commiting to monthy or, uh, fortmonthy updates like my mate Alex did for a while; mostly for the random small projects I churn through (there’s a broken 3DS sitting on my desk) and to talk about things like this. As you may know, I’ve been cowriting a port of SDL to the wiiu with rw, which is what this post is about! Specifically, one of the many trials of audio.
Update 2019-02-28: devkitPro has shown interest in taking fling’s packages under their wing. Work is ongoing to get stuff neatly transferred over, watch this space!
Hey all! I know I haven’t blogged anything in ages - sorry about that. It’s definitely something I still want to do - it can be nice to do something a bit more long-form ouside the usual 280/500 character limits. It’s just been kinda crazy lately - something we’re gonna talk about a little more in this post - and finding time to sit down and write something gets difficult. In any case, here we are now! I wanted to talk a little about the recent developments in the Wii U scene, where I am personally, and just ramble for a bit. Fair warning: this post is fairly pointless - think of it as an update, perhaps?