An Average WiiU Bug: SDL Audio

Written by Ash on Filed in brew Tags: sdl programming bugs analysis

Heya! [waving paw hand (blue) emoji] It’s about time for another blog post, since I sure do write them super frequently. I’m tossing up commiting to monthy or, uh, fortmonthy updates like my mate Alex did for a while; mostly for the random small projects I churn through (there’s a broken 3DS sitting on my desk) and to talk about things like this. As you may know, I’ve been cowriting a port of SDL to the wiiu with rw, which is what this post is about! Specifically, one of the many trials of audio.

Personal updates, Wii U things I'm excited for

Written by Ash on Filed in brew Tags: me programming scene irl

Hey all! [waving paw hand (blue) emoji] I know I haven’t blogged anything in ages - sorry about that. It’s definitely something I still want to do - it can be nice to do something a bit more long-form ouside the usual 280/500 character limits. It’s just been kinda crazy lately - something we’re gonna talk about a little more in this post - and finding time to sit down and write something gets difficult. In any case, here we are now! I wanted to talk a little about the recent developments in the Wii U scene, where I am personally, and just ramble for a bit. Fair warning: this post is fairly pointless - think of it as an update, perhaps?

Weebhax; an explanation of stagefright; and what's going on

Written by Ash on Filed in brew Tags: weebhax crunchyroll exploits stagefright updates 5.5.2

So, let’s talk about weebhax. The rather unexpected juggernaut of 5.5.2 dealt a harsh blow from Nintendo, patching out browserhax and leaving many users without an entrypoint. The hunt was on! We’ll pick up the story at the genesis of what I’m working on: the discovery that, inside the Crunchyroll application, several files are downloaded over an insecure connection which we can intercept and replace with our own, arbitrary content.

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Ash Logan